From watching stories to walking into them. Netflix Just Got Real.
Context
Streaming transformed how people watch stories. It did not change how they experience them. As content libraries expand and digital entertainment becomes abundant, emotional connection increasingly comes from participation rather than passive viewing. Netflix had built the world's most powerful storytelling platform, but its relationship with audiences still lived behind a screen. The opportunity was to extend that connection into physical space and turn fandom into something people could step inside.

Unlock
Stories become more powerful when audiences can enter them rather than observe them. The behavioural insight was simple. Stories become more powerful when audiences can enter them rather than observe them. This shift moves fandom from passive consumption to narrative immersion. The organising idea, Netflix Just Got Real, captured that transformation. The brand rewards participation, curiosity and shared experience while resisting static attractions or isolated IP moments.


Create
The brand was built as a spatial system capable of hosting multiple worlds within one coherent environment. A clear architectural and graphic language anchors the experience, allowing different Netflix stories to exist side by side without fragmenting the brand. Wayfinding, environmental graphics and digital surfaces work together to guide movement through narrative spaces rather than traditional venues. The design treats each attraction as part of a larger world rather than a standalone installation. This structure signals that Netflix House is not an exhibition of shows but a living entertainment environment.











Become
Netflix House operates as a continually evolving entertainment destination. Different stories, games and attractions can rotate through the same spatial framework while the core brand remains stable. This allows venues to refresh experiences as new content launches while maintaining a recognisable Netflix environment. The system works across attractions, hospitality, retail and live programming. As additional locations open globally, the same framework allows new sites to reflect local culture while preserving the core experience.
















Unmistakably Netflix House
Netflix House is recognised as a place where stories move off the screen and into the physical world. Visitors do not simply watch the brand. They enter it. While many entertainment venues build around spectacle or individual franchises, Netflix House builds around narrative immersion itself. That distinction turns Netflix into a cultural destination rather than a distribution platform. Replicating it would require competitors to combine a global story catalogue with a physical entertainment system designed to host it.
Strategic Scope
Brand Strategy
Brand Positioning
Strategic Narrative Development
Audience Behaviour Analysis
Cultural Insight Development
Brand Architecture for Experiential Destinations
IP Integration Strategy
Experiential Ecosystem Strategy
Entertainment Destination Positioning
Global Brand Scalability Framework
Location Rollout Strategy
Cross-IP Experience Strategy
Creative Scope
Brand Identity Design
Spatial Brand Identity
Environmental Graphics
Experiential Design System
Attraction Brand Integration
Retail Brand System
Netflix Bites Brand System
Merchandise Identity System
Digital Screen System
Motion Identity
Spatial Storytelling Framework
Global Brand Guidelines
Global Toolkits
Art Direction
Studio NARI team
Executive Creative Director
Design Lead
Lauren Davidson
Design Lead
Senior Designer
Designer
Eliza James
Designer
Kat Mellor
Designer
Junior Designer
Illustration
Motion
Motion
3D/CGI
3D/CGI
3D/CGI
3D/CGI
Project Manager
Client team
Celeste Li
Creative Lead, Marketing, Live Experiences
Felipe Mollica
Global Brand Design Manager
Noah Nathan
Head of Global Brand Design
Ting-Ting Wei
Director, Experiences Design & Delivery
Jesse Green
Director, Design, Brand Creative Studio
Dragan Dimov
Marketing Strategy Lead